HOUDINI CONNECTIONS

TOPICS LIST

GROUP GAME-PLAYING
(INDEX to descriptive texts)

Men getting together to test and challenge one another is a main theme on this site. When action involves more than one-to-one ... things can get complicated - or more exciting.

   

To share a fantasy and turn it into some sort of reality can be very rewarding ...
but perhaps need extra pairs of hands.

Situations discussed here are not party-type SM-sex games played with other people present. A group of several men who get together on a regular (or occasional) basis
can create hot and challenging scenarios for each other. It's the group dynamic that's discussed here.

The mix of individuals dictates what sort of situations and what level of intensity activities reach. It's all in the planning.

Excerpts below describe achievable team and group games - but first,
four related topics need to be expanded on.

(more information about site visitors achievements and ideas would be welcomed)


FIXING DATES
to play can be complicated - but no more so than belonging to a sports team, Amateur Drama group, the T.A. (Army Reserves) or Police Specials.
Another parallel is groups who meet regularly to climb mountains or explore caves.
Membership of any such adventure activity or 'simulation' team does demand a special sort of commitment.

A PLACE TO MEET where there is freedom to indulge whatever fantasy is going to be turned into some sort of reality, is a whole other topic. Finding suitable premises - and planning outdoor events is discussed more fully under the heading 'Spaces' (link below)

DECIDING A THEME OR OBJECTIVE of an event and the roles different individuals might play within the scene, can demand negotiation or some sort of luck-of-the-draw arrangement.
Pre-planning a Fantasy Fulfillment event can produce it's own enjoyment. Practice-runs can offer opportunity for more relaxed versions of activities which 'on the night' might involve tension and risks. Staging a believable scenario produces a range of practical challenges.

MAKING CONTACTS is the first move in any such game-plan. This topic is very much a matter for the individuals involved. One instigator or two people looking to expand on their preferred activities is the usual starting point. The pitch of the play is very much a matter for the core members, and then invitation to join the group is monitored by the existing members. Recently, this topic has been expanded on in the story (based on a real group), THE AGENCY (link below)

Setting up a group is far from easy and can be time-consuming and, in the political climate, unpredictable - but stuff happens.


ON THIS SITE several texts describe a variety of practical alternatives available
to a certain sort of dedicated game-player.

The following excerpts, whether correspondence about wish-fulfillment or fiction-based-on-fact stories, all contain real information about activities which involve more than two people.

For people who might set up such a group, it's useful to know what can be achieved with luck and a lot of determination. But, the excerpts also make enjoyable reading for people who have no intention of getting involved.

LIKE-MINDED MISFITS:
In the book "So I Like To Get Tied-up ... So What" a selection of c
orrespondence covers different aspects of organised group game-playing. MORE

DISCUSSION DOCUMENT:
Short letter circulated to other game-players invites comment. This is still under discussion and input is welcomed. MORE

'THE INNER MAN' PLAY-GROUP:
In a story based on real-life characters in the Seventies, m
arried-with-kids British fire-fighter 'Chunky' Proctor stumbles across a life-changing opportunity when he decides to buy a pair of handcuffs. Five excerpts describe in detai,l activities of a 'team' which plays together on a regular basis.
TEAMWORK - the group members plan to expand their play-space
SCENARIOS -
'Chunky' watches video which illustrates several events (four excerpts are linked internally).

THE AGENCY:
This more recent story (2011) is almost a how-to manual for getting a group together, finding a space to play and even financing such activities. The whole story is about the group's different activities, but two excerpts in particular offer practical information about getting a group together::
KNOW WHAT YOU WANT?
FINDING NEW TEAM MEMBERS

MAN-TO-MAN STUFF:
Fictional senior British police officer's old friend invites him to join a covert group of 'hit men', who also indulge in some
unofficial game-playing. EXCERPTS

HAPPY BIRTHDAY BOSS:
Officr in charge of "Resistance to Captivity and Interrogation" training gets a taste of his own methods. EXCERPTS

CONFESSIONS FROM SUBURBIA:
A Croydon housewife arranges for her sexually adventurous husband to be 'abducted' and given the experience of a lifetime.
EXCERPT

ALIAS CALLUM BUCHANAN:
A British naval officer now retired hangs out with a buch of local hard-nuts whose antic involve rough-and-tumble challenge within the group MORE

Direct links to ...
FINDING PLAY-SPACES
KIDNAP NOTES

On site there may be other references to group activities.
As I find my way to hem I'll add them.

Your achievements in terms of group play will be over interest.
E-mail Jim Stewart

 
 
   
 

One-to-one role-play in private or public can also benefit by springing a surprise by introducing an extra person unexpectedly. This can have a powerful impact. This is discussed briefly in two FEEDBACK pages.

Use 'Back' button.